A hilarious memory game starring your friends — and anyone famous.
Everyone picks a secret name. It gets woven into one story, read aloud.
Then you steal players by remembering who chose which name.
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Not a list of random jokes with names dropped in. Every Sofa Heist story unfolds as a connected chain of events — which is exactly why remembering who did what gets difficult.
This is a real story the app generated, not a mock-up:
Sherlock Holmes found the host's wet footprints ending at the pantry.
Sarah discovered the blackout had jammed the pantry latch shut.
Paddington realised the disturbed trifle only proved people had been in the kitchen.
Tom forced the pantry door and found the host, quite alive, with the ice bucket.
That's one story. Yours will be different every time.
Play freePass one phone around. Everyone privately enters a name. Nobody knows who chose whom.
Sofa Heist turns every name into a character in one short, ridiculous story.
Put the phone down. Get it right and you steal that player. Get it wrong and hand over control.
Two premises, hundreds of stories, three different storytellers. Completely free — no account, no card, no watered-down demo. A murder that wasn't and a wedding that shouldn't be, and every group gets a different telling.
A blackout. A missing host. A suspiciously disturbed trifle. Somebody says the word "murder" much too early, and it only gets sillier from there. Written for your exact group size, and told three different ways, so playing again is a different story rather than the same one reshuffled.
A wedding where everybody is quietly trying to fix something — the seating plan, the cake, the speeches — and every small rescue makes the next one worse. Written for your exact group size, and told three different ways, so playing again is a different story rather than the same one reshuffled.
Two sofas compete to remember the story. This is the actual game, not just the setup.
One sofa ends up with everybody. That sofa wins.
Ten worlds beyond Classic, each with their own distinct feel, and all three storytellers write every one of them. Pirate's Cove is playable now and free during the beta. The rest are still being built — tap one to tell us which you want next.
Treasure, betrayal and extremely poor navigation.
Best with things already getting loud
At dawn they reached the island on their map: a beach, dark cliffs, and an invitingly large red cross.
Everyone's a suspect. Particularly your sofa.
Best with people who love catching you in a lie
The only eyewitness was certain, persuasive, and apparently incapable of identifying the same person twice.
One magical rule. Everybody breaks it.
Best with anyone who's ever wanted to shout a prophecy
The prophecy read aloud in the village square left considerably more questions than the party had walked in with.
Something in the house isn't quite dead.
Best with after dark, lights low
The house had been left to nine relatives in a will nobody could agree how to read.
The wrong message reaches the wrong person.
Best with people who already gossip about each other
Two friends had arranged separate blind dates at the same restaurant, using matching scarves so nobody would approach strangers at random.
Everything you fix breaks something else.
Best when everyone's a little too competitive
The docking clamps released the instant the checklist showed complete — then snapped straight back, unprompted.
Nobody is who they said they were.
Best with people who are terrible at keeping secrets
Three operatives entered the station carrying identical briefcases, each expecting a clean handover.
A showdown nobody actually wants.
Best with a room that likes an argument
A card game in the saloon ended with a shout of cheating, and within a minute half the room was on its feet.
A disputed crown and a great deal of paperwork.
Best with people who take being offended seriously
Two rival houses arrived for a royal feast already convinced the seating plan contained a deliberate insult.
A perfect plan, undone by planning.
Best with people who think they'd be good at this
The crew's plan had somehow been copied differently onto every sheet — four copies, four different start times.
Free during beta — no card, no checkout. Classic and Pirate's Cove are playable now; the other worlds are still being built, and you can tell us which one you want next. Already bought? Check what you own.
A shareable result card — the cast, automatically. This is the actual card the app exports, not a mock-up.
No. It runs in your browser. If you'd like it to behave like a proper app, use your browser's "Add to Home Screen" option — it will then open full-screen and work with no connection at all.
Four at a minimum, but six is where it opens up: from six players every story in the bank becomes available, and all three storytellers are in play. Best with 6–12, and it runs comfortably up to 20 — bigger groups make for longer, more chaotic stories.
Not at all — you can use anyone. Famous names may even get jokes written especially for them. Everyone else just appears in the story as themselves.
Well-known names are counted locally to help decide which packs to build next, and those counts — along with any other name typed in, held privately unless enough other players submit the same one — get shared anonymously too. Both are on by default and can be turned off separately at any time in Settings; names that look personal are never recorded either way.
Enter the email address you paid with on the code recovery page and we'll send your codes again.
The web version is the same game and gets updates first. Native apps are on the way.