The story-powered party game

Everyone becomes part of the story.✦

A hilarious memory game starring your friends — and anyone famous.
Everyone picks a secret name. It gets woven into one story, read aloud.
Then you steal players by remembering who chose which name.

Play free 6–20 players · One device · No app · No account needed
Not with your group right now?
Friends laughing together while playing Sofa Heist ↝✦

Everyone becomes part of this in about ten seconds.

Not a list of random jokes with names dropped in. Every Sofa Heist story unfolds as a connected chain of events — which is exactly why remembering who did what gets difficult.

This is a real story the app generated, not a mock-up:

Classic · The Murder That Wasn't

The lights went out
just before dessert.

Sherlock Holmes found the host's wet footprints ending at the pantry.

Sarah discovered the blackout had jammed the pantry latch shut.

Paddington realised the disturbed trifle only proved people had been in the kitchen.

Tom forced the pantry door and found the host, quite alive, with the ice bucket.

Wait.
Who found the wet footprints, and can I steal them?

That's one story. Yours will be different every time.

Play free

Three steps. One story you'll swear you remember.

1

Add the cast

Pass one phone around. Everyone privately enters a name. Nobody knows who chose whom.

2

Hear your story

Sofa Heist turns every name into a character in one short, ridiculous story.

3

Remember who did what

Put the phone down. Get it right and you steal that player. Get it wrong and hand over control.

Start with Classic

Two premises, hundreds of stories, three different storytellers. Completely free — no account, no card, no watered-down demo. A murder that wasn't and a wedding that shouldn't be, and every group gets a different telling.

A country-house dinner table just after the blackout — dessert half-eaten, a wine glass knocked over, the host's chair empty.

The best part is who you put in it

Your actual friends
Mum. Dave. Sarah from accounts. Your neighbour who wasn't even invited.
Or anyone famous
Sherlock Holmes. Taylor Swift. Paddington. Neil Armstrong.

Remember right. Steal a player.

Two sofas compete to remember the story. This is the actual game, not just the setup.

Guess a name Say someone you think is on the other sofa.
→
Right? Steal them They join your sofa. You go again.
→
Wrong? Their turn Play passes to the other sofa.

One sofa ends up with everybody. That sofa wins.

Where will your group end up next?

Ten worlds beyond Classic, each with their own distinct feel, and all three storytellers write every one of them. Pirate's Cove is playable now and free during the beta. The rest are still being built — tap one to tell us which you want next.

Free during beta — no card, no checkout. Classic and Pirate's Cove are playable now; the other worlds are still being built, and you can tell us which one you want next. Already bought? Check what you own.

Perfect for 6–20 playersOne phone, passed around.
Fast to learnPlay in minutes.
Made for real lifeMore laughing, less scrolling.
Private & secureYour stories stay yours. Name trends are shared anonymously, and you're always in control.

Three authors. Three debuts.

Every story in every world is written by A. Abernathy, B. Brightwell or C. Clough. One of them is about to become your favourite and you won't be able to explain why. Play a few, rate them, and tell us which one you want more of — we'll believe the ratings over the authors.

A. Abernathy, author plate

A. Abernathy

The original. Has never entirely accepted that the others were necessary. Favours a clean sequence of events and a firm ending.

B. Brightwell, author plate

B. Brightwell

Brisk. One thing happens, then the next happens because of it, and it is over before anybody gets comfortable. Strong views about objects.

C. Clough, author plate

C. Clough

Takes longer and lets people talk over each other. Interested less in what happened than in who was standing next to whom while it did.

Meet the authors →

Every game ends with something to show for it

A shareable result card — the cast, automatically. This is the actual card the app exports, not a mock-up.

A Sofa Heist result card — the cast automatically listed, plus an excerpt of the actual story with names coloured by team. This is the real card the app generates, not a mock-up.

Think you can remember who did what?

Play free

Questions

Do I need to download anything?

No. It runs in your browser. If you'd like it to behave like a proper app, use your browser's "Add to Home Screen" option — it will then open full-screen and work with no connection at all.

How many people can play?

Four at a minimum, but six is where it opens up: from six players every story in the bank becomes available, and all three storytellers are in play. Best with 6–12, and it runs comfortably up to 20 — bigger groups make for longer, more chaotic stories.

Do the names have to be famous?

Not at all — you can use anyone. Famous names may even get jokes written especially for them. Everyone else just appears in the story as themselves.

Is anything I type sent anywhere?

Well-known names are counted locally to help decide which packs to build next, and those counts — along with any other name typed in, held privately unless enough other players submit the same one — get shared anonymously too. Both are on by default and can be turned off separately at any time in Settings; names that look personal are never recorded either way.

I bought a pack and lost the code.

Enter the email address you paid with on the code recovery page and we'll send your codes again.

Is there an iPhone or Android app?

The web version is the same game and gets updates first. Native apps are on the way.

Ready to play?
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